The aim of the statistical model of appearance is to add information about the texture of an object to the information about the shape of the object. The approach is the same as the statistical shape models. The model is learned from a set of annotated images of the object.
First, a statistical shape model is built from the training set and can be generated by the equation:
Then, given the mean shape we can warp the training images into a shape-free patch of texture. Figure 3.3 shows how a face is decompose into a shape and a patch-free texture.
The set of patch-free textures is then normalized in order to reduce the effect of lighting. The pixel values are changed by a linear function so that the patch-free texture of a image is as close as possible to the patch-free texture of the normalized mean.
A principle component analysis is then applied to the patch-free texture in order to model this patch by a linear equation:
and
can then describe an object and its texture. Nevertheless, the two vectors can still be correlated. In order to reduce the dimensionality again, we compute the vector:
The figure 3.4 shows the first mode of variation of the model.
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